{"id":197,"date":"2012-02-23T18:43:14","date_gmt":"2012-02-24T02:43:14","guid":{"rendered":"http:\/\/one-factorial.com\/wordpress\/?p=197"},"modified":"2012-02-23T18:43:14","modified_gmt":"2012-02-24T02:43:14","slug":"fateless","status":"publish","type":"post","link":"https:\/\/one-factorial.com\/wordpress\/2012\/02\/fateless\/","title":{"rendered":"Fateless"},"content":{"rendered":"<p>Last night, I finished up <a href=\"http:\/\/www.amazon.com\/gp\/product\/B0064TYNMW\/ref=as_li_ss_tl?ie=UTF8&amp;tag=onefact-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0064TYNMW\">Kingdom of Amalur: Reckoning<\/a>. Amalur is a third-person, action-RPG hybrid in a fantasy setting.<\/p>\n<p>As the game begins, the player&#8217;s character&#8217;s corpse is being wheeled through an unknown dungeon to be disposed of. After a bit of character creation goodness, said character wakes up in the center of a pile of corpses and then has to fight her way out of the collapsing &#8220;Well of Souls&#8221;&#8211; a magitech device which is apparently responsible for her recent resurrection. \u00a0During the escape, bits of the backstory are dropped in&#8211;a great war between the elves and the mortal races, etc.\u00a0Once free of the well, the main character is largely set free into a large open world to explore.<\/p>\n<p>Relatively early into the game, I began to draw comparisons between <em>Amalur<\/em>\u00a0and <em>Fable<\/em>. Both are 3rd person, action-RPG hybrids in fantasy settings. Furthermore, both games have a three-treed ability system of magicy-ness, fightery-ness, and thievy. It has been long enough since I played the original <em>Fable<\/em>\u00a0that I would have difficulty making a reasonable comparison, but compared to the latter two <em>Fable<\/em>\u00a0games, <em>Amalur<\/em>\u00a0is far better. The world in <em>Amalur<\/em>\u00a0is bigger; the enemies are more diverse; and the NPCs are less like setpieces and more like legitimate characters in their own right.<\/p>\n<p>My main complaint about the game is that it seems poorly balanced. I pursued a &#8220;balanced&#8221; approach through the game&#8211;evenly splitting my abilities between the three ability types. Although my &#8220;fighter&#8221; type abilities scaled well over most of the game (due primarily to the continual, ready access to newer and better equipment), the &#8220;mage&#8221; and &#8220;thief&#8221; abilities didn&#8217;t scale nearly as well. In a sense, though, that doesn&#8217;t really matter. Aside from the period of time while I was running around the map with no armor and all my abilities disabled (I was farming for skill trainers), I was never in any particular fear of losing fights. The game itself was surprisingly easy.<\/p>\n<p>Summed up: <em>Amalur<\/em>\u00a0is the game that I wish the later <em>Fable<\/em>\u00a0games had been. It managed to be both wide-open with lots of options and yet still managed to feel connected and consistent.<\/p>\n<p><strong>Kingdom of Amalur: Reckoning: 1<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last night, I finished up Kingdom of Amalur: Reckoning. Amalur is a third-person, action-RPG hybrid in a fantasy setting. As the game begins, the player&#8217;s character&#8217;s corpse is being wheeled through an unknown dungeon to be disposed of. After a &hellip; <a href=\"https:\/\/one-factorial.com\/wordpress\/2012\/02\/fateless\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[6,7],"_links":{"self":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/197"}],"collection":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/comments?post=197"}],"version-history":[{"count":5,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/197\/revisions"}],"predecessor-version":[{"id":202,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/197\/revisions\/202"}],"wp:attachment":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/media?parent=197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/categories?post=197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/tags?post=197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}