{"id":434,"date":"2013-03-21T04:45:31","date_gmt":"2013-03-21T11:45:31","guid":{"rendered":"http:\/\/one-factorial.com\/wordpress\/?p=434"},"modified":"2013-03-21T16:36:00","modified_gmt":"2013-03-21T23:36:00","slug":"more-action-less-horror-more-microtransactions","status":"publish","type":"post","link":"https:\/\/one-factorial.com\/wordpress\/2013\/03\/more-action-less-horror-more-microtransactions\/","title":{"rendered":"More Action, Less Horror, More Microtransactions"},"content":{"rendered":"<div id=\"attachment_439\" style=\"width: 425px\" class=\"wp-caption alignright\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-04-23-21-48-12-crushed.png\"><img aria-describedby=\"caption-attachment-439\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-439\" alt=\"deadspace3 2013-03-04 23-21-48-12-crushed\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-04-23-21-48-12-crushed.png\" width=\"415\" height=\"259\" \/><\/a><p id=\"caption-attachment-439\" class=\"wp-caption-text\">It&#8217;s tough when your buddies turn into tentacle monsters and attack you.<\/p><\/div>\n<p>Isaac Clarke&#8217;s life hasn&#8217;t been good for the last few years. One girlfriend was killed and turned into a shambling undead. Then Isaac was kidnapped by the government and forced to build undead creation engines while his dead girlfriend started showing up as a hallucination trying to convince him to destroy all humanity. His new girlfriend then decides to go charging out to save humanity, but Isaac&#8217;s had too much and ends up single again and still more than just a bit mad. And then, of course, religious fanatics decide to try to kill him and destroy humanity. He&#8217;s really not having a good decade by the time <a href=\"http:\/\/www.amazon.com\/gp\/product\/B0088TPV54\/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0088TPV54&amp;linkCode=as2&amp;tag=onefact-20\">Dead Space 3<\/a> starts.<\/p>\n<div id=\"attachment_443\" style=\"width: 342px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-13-49-54-73-crushed.png\"><img aria-describedby=\"caption-attachment-443\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-443\" alt=\"deadspace3 2013-03-05 13-49-54-73-crushed\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-13-49-54-73-crushed.png\" width=\"332\" height=\"207\" \/><\/a><p id=\"caption-attachment-443\" class=\"wp-caption-text\">Go on, little scavenger bot, scavenge for loose bits. Just ignore that corpse nailed to the wall&#8211;it can&#8217;t hurt you.<\/p><\/div>\n<p>If the <i>Dead Space<\/i> games have a moral to them, that moral would have to be &#8220;it gets worse&#8221;. In the first game, we have just one planet threatened. The second game gives us the thread of the spread of undead to many planets due to the evil\/incompetent government. The latest installation gives us the undead breaking loose through human space due to the evil religious fanatics. This plays out within each game as well: situations get worse even as Isaac seems to be making progress, every success is met by the realization that things are even more difficult than they originally appeared. In a sense, this progression is the hallmark of the\u00a0<em>Dead Space<\/em> series. Even the endings of each game are, at best, momentary victories with dark overtones.<\/p>\n<div id=\"attachment_440\" style=\"width: 394px\" class=\"wp-caption alignright\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-00-35-50-76-crushed.png\"><img aria-describedby=\"caption-attachment-440\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-440\" alt=\"deadspace3 2013-03-05 00-35-50-76-crushed\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-00-35-50-76-crushed.png\" width=\"384\" height=\"239\" \/><\/a><p id=\"caption-attachment-440\" class=\"wp-caption-text\">No, no, scavenger bot, I&#8217;m sure the semtex is fine. There&#8217;s no reason to worry about it. I&#8217;m just going to go ahead and continue onward, but you should totally keep scavenging here.<\/p><\/div>\n<p><em>Dead Space 3<\/em>, as a game, is very similar to its immediate predecessor\u00a0<em>Dead Space 2<\/em>. There are some minor improvements this time around, though. The ammo management game is no longer necessary&#8211;all weapons use the same type of ammunition. Weapons can now be created and customized allowing for a more diverse set of choices than was previously available. Unfortunately, this weapon creation system is where the first cracks of an insidious Electronic Arts driven money making system appear.<\/p>\n<div id=\"attachment_442\" style=\"width: 342px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-03-05-17-10-crushed.png\"><img aria-describedby=\"caption-attachment-442\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-442   \" alt=\"deadspace3 2013-03-05 03-05-17-10-crushed\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-03-05-17-10-crushed.png\" width=\"332\" height=\"207\" \/><\/a><p id=\"caption-attachment-442\" class=\"wp-caption-text\">Oh good, the science facility. I&#8217;m sure that nothing dangerous or nefarious has ever happened here.<\/p><\/div>\n<p>The weapon creation system in\u00a0<em>Dead Space 3<\/em> requires you to find various bits and pieces scattered throughout the game&#8211;tungsten, transducers, and other materials. These materials are dropped by enemies and found in boxes, but there aren&#8217;t a great deal of them. Some grinding and a bit of bug exploitation can get enough, but in reality their prevalence is very low. Of course, EA has a solution to this: downloadable content. For a few dollars here and there, they&#8217;ll give you a large supply of these consumable items. Oh, and if you pre-ordered the game, you&#8217;ll also start with a few weapons that are vastly superior to those that are\u00a0available\u00a0in the early game and are largely viable until the end game. It is &#8220;buying your way to victory&#8221; in its worst\u00a0incarnation.<\/p>\n<div id=\"attachment_441\" style=\"width: 384px\" class=\"wp-caption alignright\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-01-07-08-28-crushed.png\"><img aria-describedby=\"caption-attachment-441\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-441   \" alt=\"deadspace3 2013-03-05 01-07-08-28-crushed\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-01-07-08-28-crushed.png\" width=\"374\" height=\"233\" \/><\/a><p id=\"caption-attachment-441\" class=\"wp-caption-text\">Who keeps nailing these corpses to the walls? I mean, that doesn&#8217;t seem like a good use of your time. They just rot and then you have to nail another one up. Maybe someone should take up taxidermy.<\/p><\/div>\n<p>The money grab in the weapon creation system is bad enough, but even worse than that is the first set of actual story-based DLC for the game. It is set immediately after the apparent end of the game and follows the story to its real conclusion. I say\u00a0<strong>real<\/strong> here because the game&#8217;s original ending is, in no way, an ending to a\u00a0<em>Dead Space\u00a0<\/em>game. It lacked all of the gloom, hopelessness, and sense of\u00a0Pyrrhic\u00a0victory that we&#8217;ve come to expect. What does that mean then? We have a $10 mandatory add-on in order to get the experience that we&#8217;ve come to expect from the series. And of course, that $10 gets us less than three hours of gameplay.<\/p>\n<div id=\"attachment_444\" style=\"width: 384px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-19-50-56-34-crushed.png\"><img aria-describedby=\"caption-attachment-444\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-444 \" alt=\"deadspace3 2013-03-05 19-50-56-34-crushed\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/deadspace3-2013-03-05-19-50-56-34-crushed.png\" width=\"374\" height=\"233\" \/><\/a><p id=\"caption-attachment-444\" class=\"wp-caption-text\">I&#8217;m sure that this bit is supposed to be glowing green. Yeah, green is a good color, right? Right?<\/p><\/div>\n<p>There&#8217;s a lot that I liked in this iteration of\u00a0<em>Dead Space.\u00a0<\/em>The idea of a final confrontation and a race to finally make real progress against the necromorphs was compelling, but it ultimately felt like things were pulled down by the nagging attempts to gather real-world money from players. Even though I didn&#8217;t\u00a0succumb\u00a0to that temptation, the grinding and farming necessary to make up for it distracted from the game itself. And the ending&#8211;the one before the DLC&#8211;was\u00a0wholly\u00a0unsatisfying. I see in\u00a0<em>Dead Space 3<\/em> a good game hampered by the environment in which it was raised, and that foul influence has made it less than it should have been.<\/p>\n<p><strong>Dead Space 3: 0<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Isaac Clarke&#8217;s life hasn&#8217;t been good for the last few years. One girlfriend was killed and turned into a shambling undead. Then Isaac was kidnapped by the government and forced to build undead creation engines while his dead girlfriend started &hellip; <a href=\"https:\/\/one-factorial.com\/wordpress\/2013\/03\/more-action-less-horror-more-microtransactions\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[8,7],"_links":{"self":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/434"}],"collection":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/comments?post=434"}],"version-history":[{"count":9,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/434\/revisions"}],"predecessor-version":[{"id":452,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/434\/revisions\/452"}],"wp:attachment":[{"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/media?parent=434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/categories?post=434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/one-factorial.com\/wordpress\/wp-json\/wp\/v2\/tags?post=434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}