This was originally published as part of a game roundup on 28 February 2011.
Once the novelty of being able to summon Cthulhu wear off, Scribblenauts is rather uninteresting. Almost every level can be beaten with a half-dozen or fewer common objects. My eventual strategy was to start almost every level by summoning a black hole and probably a few lengths of chain or rope. So much for “thousands of unique objects”.