See, they use bolts as currency

Originally Published 12 May 2010

Two weekends ago, I played through Ratchet and Clank Future: A Crack in Time. For those unfamiliar with the series, they’re rather quirky platformers with a humor slant and little need for realism.

I gushed about the previous one, and the sequel is quite good in its own right. The game follows most of the recent platformer tropes: weapons that level up when used, a dozen different types of collectables, jumping puzzles on rails, etc. The game does branch out a bit from the standard fair by adding some interesting things by making use of time-travel based puzzles. These show up in the form of rooms where you can record a sequence of moves for a “shadow” and then work in cooperation with the shadow to get through the room. Although this particular type of puzzle has shown up in a few flash games, this is the first time that I’ve seen it carried out in 3D in a modern platformer.

I found the game enjoyable enough that I decided to defeat it. I had mostly completed the task by the end of my first playthrough, but getting all of the trophies required a second playthrough anyway (basically there was a trophy for beating the game a second time) and I got the remaining trophy that I needed in the post-game of my second playthrough.

I’m beginning to come to the conclusion that the Ratchet and Clank series is one of the top-tier Playstation-exclusive titles. Although it may not be as angry and violent as say God of War or Resistance, it provides one of the most enjoyable gaming experiences that I’ve had lately. It definitely helps that the game makes a strong point of not taking itself too seriously and provides continual humor value without compromising on gameplay.

Ratchet and Clank Future: A Crack in Time: 1!

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